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Graphics Lunch is a forum for informal and formal discussions over lunch for those interested in graphics and visualization issues at Maryland. It also serves as a forum for talks from visitors to our lab about their recent research in graphics and visualization. Students and faculty can use this venue to practise and prepare for their conference papers, discuss recent and upcoming papers and conferences, or inform others about graphics and visualization news. Meetings are held on Mondays from 12:00pm to 1:30pm in the CFAR Seminar Room (AVW 4424) .
May 20, 2002 | Progressive Lossless Compression of Arbitrary Simplicial Complexes |
Presented By | Thomas Baby, University of Maryland, College Park |
Comments | Graphics Seminar Series |
Abstract |
Progressive Lossless Compression of Arbitrary Simplicial Complexes By Pierre-Marie Gandoin and Olivier Devillers Efficient algorithms for compressing geometric data have been widely developed in the recent years, but they are mainly designed for closed polyhedral surfaces which are manifold or nearly manifold. We propose here a progressive geometry compression scheme which can handle manifold models as well as triangle soups and 3D tetrahedral meshes. The method is lossless when the decompression is complete which is extremely important in some domains such as medical or finite element. While most existing methods enumerate the vertices of the mesh in an order depending on the connectivity, we use a kd-tree technique [Devillers and Gandoin 2000] which does not depend on the connectivity. Then we compute a compatible sequence of meshes which can be encoded using edge expansion [Hoppe et al. 1993] and vertex split [Popovic and Hoppe 1997]. The main contributions of this paper are: the idea of using the kd-tree encoding of the geometry to drive the construction of a sequence of meshes, an improved coding of the edge expansion and vertex split since the vertices to split are implicitly defined, a prediction scheme which reduces the code for simplices incident to the split vertex, and a new generalization of the edge expansion operation to tetrahedral meshes. |
May 13, 2002 | Geometry Images |
Presented By | Chang Ha Lee, University of Maryland, College Park |
Comments | Graphics Seminar Series |
Abstract |
Geometry Images by Xianfeng Gu, Steven J. Gortler, and Hugues Hoppe Surface geometry is often modeled with irregular triangle meshes. The process of remeshing refers to approximating such geometry using a mesh with (semi)-regular connectivity, which has advantages for many graphics applications. However, current techniques for remeshing arbitrary surfaces create only semi-regular meshes. The original mesh is typically decomposed into a set of disk-like charts, onto which the geometry is parametrized and sampled. In this paper, we propose to remesh an arbitrary surface onto a completely regular structure we call a geometry image. It captures geometry as a simple 2D array of quantized points. Surface signals like normals and colors are stored in similar 2D arrays using the same implicit surface parametrization - texture coordinates are absent. To create a geometry image, we cut an arbitrary mesh along a network of edge paths, and parametrize the resulting single chart onto a square. Geometry images can be encoded using traditional image compression algorithms, such as wavelet-based coders. |
April 17, 2002 | Behind the Scenes at Pixar |
Presented By | Tony DeRose, Pixar Animation Studios |
Comments | Distinguished Seminar Series on Vision in honor of Prof. Azriel Rosenfeld |
Abstract |
For more than a decade Pixar has been a leader in the area of computer animation. In this talk I'll highlight: a number of the technical challenges that we've addressed in the past, some of the challenges that face us today, and some of the challenges that will likely face us in the coming decade. |
March 18, 2002 | A Real-time Seamless Tiled Display System for 3D Graphics |
Presented By | Zhiyun Li, University of Maryland, College Park |
Comments | Graphics Seminar Series |
Abstract |
We outline our seamless tiled display system for interactive 3D graphics applications that is low-cost, easy to calibrate, scalable, and portable. Our system achieves geometric alignment in software by pre-warping the 3D space in contrast with the current systems that usually achieve this by 2D image pre-warping. Our system accomplishes this through real-time image capture from a digital camcorder, image segmentation, and derivation of the 3D warping matrices for each 3D graphics pipeline that feeds a projector. Our prototype system demonstrates our results on a 2 x 2 tiled array of projectors. |
March 6, 2002 | Immersion and Tele-immersion in the Office of the Future |
Presented By | Henry Fuchs, University of North Carolina at Chapel Hill |
Comments | Distinguished Seminar Series on Vision in honor of Prof. Azriel Rosenfeld |
Abstract |
We envision an Office of the Future in which images are displayed on walls and other surfaces to provide an immersive environment with a sense of common presence among local and distant participants and their shared work objects. Much of the tele-immersion portion of our research has been part of a four-site National Tele-Immersion Initiative (NTII) lead by Jaron Lanier, chief scientist of the principal funder, Advanced Network & Services. In the current, primitive implementation, we at NTII use clusters of seven digital cameras to acquire the changing 3D surface of each remote partner. These live 3D images are merged with (presently, pre-acquired) 3D scans of each remote office and the common work objects and all these are displayed in head-tracked stereo on walls of the local office. UNC's Office of the Future project and tele-collaboration has also been part of the 5-site (USA) NSF Science and Technology Center in Graphics and Scientific Visualization. Related efforts include panoramic acquisition by clusters of cameras, new image-based rendering methods, and wide-area displays ("video walls") built with numerous casually-placed ceiling-mounted projectors that are automatically calibrated by multiple cameras. We hope these efforts will improve today's ubiquitous personal computers so they will no longer be so restricted by their desktop monitors, but will emerge to integrate smoothly with their users' 3D physical work environments. |
March 4, 2002 | Point Matching |
Presented By | Chang Ha Lee, University of Maryland, College Park |
Comments | Graphics Seminar Series |
Abstract |
"Geometric Hashing: A General and Efficient Model-Based Recognition Scheme"
"Comparing Images Using the Hausdorff Distance" |
February 25, 2002 | Flash Animation |
Presented By | Zhiyun Li, University of Maryland, College Park |
Comments | Graphics Seminar Series |
Abstract |
1. Basic steps to create a flash animation. |
February 18, 2002 | Anti-aliased Hemicubes for Performance Improvement in Radiosity Solutions |
Presented By | Sharat Chandran, Visiting Professor, University of Maryland at College Park |
Comments | Graphics Seminar Series |
Abstract |
Several important and fascinating aspects of realistic images are captured by the radiosity method. In this work we use an alternate form of the classical hemicube that reduces aliasing problems inherent in the original method without giving up the computational advantages of the hemicube. Unlike other methods, we explicitly consider the effect of the relative order of partial visibility in a hemicube cell when recording form factors. This enables us to compute form factors accurately (even) in progressive refinement radiosity with adaptive substructuring. Our empirical results with progressive refinement radiosity show superior mesh density where fine details are required, (such as in soft shadows), as well as in areas that produce singularities (such as when inter element distances tend to zero). Our method is contrasted with hierarchical radiosity which uses raycasting for form factor and visibility computations. On a low end Intel Linux platform, and for a comparable image quality, our method takes substantially less time. |
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