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Alternative Techniques for the Efficient Acquisition of
Haptic Data
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Authors
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Cyrus Shahabi <shahabi@usc.edu>
Mohammad R. Kolahdouzan <kolahdoz@usc.edu>
Greg Barish <gbarish@usc.edu>
Roger Zimmermann <rzimmerm@usc.edu>
Didi Yao <didiyao@usc.edu>
Kun Fu <kfu@usc.edu>
Lingling Zhang <linglinz@usc.edu>
Integrated Media Systems Center and Department of Computer Science,
University of Southern California
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Abstract
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Immersive environments are those that surround users in an
artificial world. These environments consist of a composition of various
types of immersidata: unique data types that are combined to render a
virtual experience. Acquisition, for storage and future querying, of
information describing sessions in these environments is challenging
because of the real-time demands and sizeable amounts of data to be
managed. In this paper, we summarize a comparison of techniques for
achieving the efficient acquisition of one type of immersidata, the haptic
data type, which describes the movement, rotation, and force associated
with user-directed objects in an immersive environment. In addition
to describing a general process for real-time sampling and recording of
this type of data, we propose three distinct sampling strategies: fixed,
grouped, and adaptive. We conducted several experiments with a real
haptic device and found that there are tradeoffs between the accuracy,
efficiency, and complexity of implementation for each of the proposed
techniques. While it is possible to use any of these approaches
for real-time haptic data acquisition, we found that an adaptive
sampling strategy provided the most efficiency without significant
loss in accuracy. As immersive environments become more complex and
contain more haptic sensors, techniques such as adaptive sampling can
be useful for improving scalability of real-time data acquisition.
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