Dynamic Scheduling
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Scoreboard
Introduced in the CDC 6600, the scoreboard is one method of implementing
dynamic scheduling. Like any good dynamically scheduled machine, the
scoreboard monitors each instruction waiting to be dispatched. Once
it determines that all the source operands and the required functional
units are available, it dispatches the instruction so that it can be
executed. However, the scoreboard is limited in that it does not handle
WAR and WAW hazards very well.
The scoreboard is a central location where information about the currently
active instructions is kept. The scoreboard determines when and where an
instruction begins and ends execution. In a scoreboard machine,
instructions go through four main stages:
- Issue - In the issue stage, the scoreboard checks for an available
functional unit as well as any potential WAW hazards. If it detects a
WAW hazard or there are no functional units available for the instruction,
the instruction stalls.
- Read operands - In this stage, the scoreboard checks for the
availability of the source operands. If the source operands are available,
the scoreboard instructs the functional unit to read the operands from
the register file and begin executing, i.e. it resolves RAW hazards.
An operand is considered available if no currently issued instruction
is going to write to it, or if it is currently being written to the
register file. This last idea is important, since it is the reason why
WAW hazards cause stalls whereas (as we'll see) WAR hazards are allowed
to propagate further down the pipeline. If there were more than one
active instruction writing to the same register, there would be ambiguity
about when an operand should be read from the register file (i.e. the
scoreboard wouldn't know whether the operand should be read after the first
or second write).
- Execution - The execution stage; nothing fancy here, except the
functional unit notifies the scoreboard when it has finished execution.
- Write result - Once the scoreboard receives the notification that a
functional unit has finished execution, it checks for any potential WAR
hazards, i.e if an earlier instruction which is still in the read operands
stage has the destination register as one of its source operands. If a
WAR hazard is found, the scoreboard instructs the functional unit to stall
until the hazard clears. In the meantime, the functional unit is
unavailable to other instructions.
As an example of how scoreboarding works, consider the following code:
Loop: LD F2,0(R1)
ADDD F6,F2,F4
MULTD F8,F6,F0
SUBI R1,R1,#8
BNEZ R1,Loop
However, we'll assume that the compiler was nice enough to unroll the loop
for us without rescheduling the code (we'll see later how dynamic branch
prediction and a reorder buffer allows the loop unrolling to be done by
the hardware). Thus the code we'll examine looks like:
Loop: LD F2,0(R1)
ADDD F6,F2,F4
MULTD F8,F6,F0
LD F10,-8(R1)
ADDD F12,F10,F4
MULTD F14,F12,F0
SUBI R1,R1,#16
BNEZ R1,Loop
Scoreboard example
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Author: Allan Tong
Contact actong@wam.umd.edu