Integrated Health App
From the original FitBit tracker to the current wave of products, from calorie counters to workout planners to water intake trackers to pocket yoga guides, there are a wide variety of hardware and software products which help people try to be healthier and happier. For this option, you will be designing an app that pulls together these ideas and resources into a single integrated experience. Perhaps if my FitBit data indicates I'm too stressed out, the app suggests a soothing yoga pose and background music. Teams that form around this option should have at least one or two members who actively consider their overall health and do things like watch their food intake or keep track of their exercises. As a team you will need to research the current state of health apps and hardware, and talk to people who either use these tools or would like to but don't yet for some reason, as well as people who know about health and wellness. Your fellow CS students might be resources, but you should plan to reach outside of the department in your explorations. You will need to populate your eventual prototype with a variety of realistic data and be able to artificially trigger certain events to demonstrate how the many scenarios under which this tool might be utilized can be supported. It will be very important as you design this system that the goals of the user are clear and the flow through the aspects of the app is smooth. We are not looking for a series of tabs at the top of the page to make it "easy" to flip back and forth between different parts of a person's "health" experience, but rather for a "wholistic" and smooth experience. The "language" of the health and medical world is sometimes a big barrier for people, and your choice of terminology and motivation might be an important part of this experience. Keeping this in mind, it is also important that the app is designed for at least three levels across the health-awareness spectrum, ranging from a complete novice to a health and fitness expert. See the hardware rules for details on the course standard smartphone. Note that although your smartphone will have a camera and microphone, we are not being futuristic (no AI or ML) and we are in an HCI course (so the focus cannot be on things that AI or machine learning would do, this is about direct human interactions). While you will be allowed to simulate importing basic data from a device such as a FitBit (how much you walked, for example) as a UI/UX project, you need to have features where the user will enter their details via your app (this could be things like food eaten, or exercises done aside from walking, or current weight). Some example bare-minimum requirements |