Introduction
This course provides an introduction to the principles, practices, and technologies of computer game design and programming. This includes an introduction to game hardware and systems, the principles of game engine design, object and terrain modeling, game physics, AI for games, networking for games, rendering and animation, and aural rendering.
For further information, please see the course syllabus.
Class Time
TuTh 12:30pm - 1:45pm Iribe 1116
Course Staff
Name |
Role |
Email |
Office |
Office Hours |
Roger Eastman |
Instructor |
Email |
Iribe 1126 |
M 2-4pm, W 1-3pm (or by appointment) |
Onur Kulaksizoglu |
Graduate TA |
Email |
Iribe 2112 |
T/Th 3:30-5pm, F 12-1pm (or by appointment) |
Niall Williams |
Graduate TA |
Email |
Iribe 5136 |
T 2-4pm, W 1-2pm (or by appointment) |
Huayang (Jerry) Peng |
Undergraduate TA |
Email |
Iribe 2104 |
M/W 5:15-6:45pm (or by appointment) |
If you cannot make the scheduled office hours, please feel free to contact any of us by email to set up a time. We all allocate 1 hour per week for unscheduled office hours.
Piazza
Important class announcements will be made through Elms and through Piazza. Once class has started, we'll send invitations to join the system.
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