ImpSimple Imperative Programs

In this chapter, we take a more serious look at how to use Coq to study other things. Our case study is a simple imperative programming language called Imp, embodying a tiny core fragment of conventional mainstream languages such as C and Java. Here is a familiar mathematical function written in Imp.
       Z := X;
       Y := 1;
       while ~(Z = 0) do
         Y := Y × Z;
         Z := Z - 1
       end
We concentrate here on defining the syntax and semantics of Imp; later chapters in Programming Language Foundations (Software Foundations, volume 2) develop a theory of program equivalence and introduce Hoare Logic, a widely used logic for reasoning about imperative programs.

Arithmetic and Boolean Expressions

We'll present Imp in three parts: first a core language of arithmetic and boolean expressions, then an extension of these expressions with variables, and finally a language of commands including assignment, conditions, sequencing, and loops.

Syntax

Abstract syntax trees for arithmetic and boolean expressions:
Inductive aexp : Type :=
  | ANum (n : nat)
  | APlus (a1 a2 : aexp)
  | AMinus (a1 a2 : aexp)
  | AMult (a1 a2 : aexp).

Inductive bexp : Type :=
  | BTrue
  | BFalse
  | BEq (a1 a2 : aexp)
  | BLe (a1 a2 : aexp)
  | BNot (b : bexp)
  | BAnd (b1 b2 : bexp).

Evaluation

Evaluating an arithmetic expression produces a number.
Fixpoint aeval (a : aexp) : nat :=
  match a with
  | ANum nn
  | APlus a1 a2 ⇒ (aeval a1) + (aeval a2)
  | AMinus a1 a2 ⇒ (aeval a1) - (aeval a2)
  | AMult a1 a2 ⇒ (aeval a1) × (aeval a2)
  end.

Example test_aeval1:
  aeval (APlus (ANum 2) (ANum 2)) = 4.
Proof. reflexivity. Qed.

Similarly, evaluating a boolean expression yields a boolean.
Fixpoint beval (b : bexp) : bool :=
  match b with
  | BTruetrue
  | BFalsefalse
  | BEq a1 a2 ⇒ (aeval a1) =? (aeval a2)
  | BLe a1 a2 ⇒ (aeval a1) <=? (aeval a2)
  | BNot b1negb (beval b1)
  | BAnd b1 b2andb (beval b1) (beval b2)
  end.

What does the following expression evaluate to?
  aeval (APlus (ANum 3) (AMinus (ANum 4) (ANum 1)))
(1) true
(2) false
(3) 0
(4) 3
(5) 6

Optimization

Fixpoint optimize_0plus (a:aexp) : aexp :=
  match a with
  | ANum nANum n
  | APlus (ANum 0) e2optimize_0plus e2
  | APlus e1 e2APlus (optimize_0plus e1) (optimize_0plus e2)
  | AMinus e1 e2AMinus (optimize_0plus e1) (optimize_0plus e2)
  | AMult e1 e2AMult (optimize_0plus e1) (optimize_0plus e2)
  end.

Example test_optimize_0plus:
  optimize_0plus (APlus (ANum 2)
                        (APlus (ANum 0)
                               (APlus (ANum 0) (ANum 1))))
  = APlus (ANum 2) (ANum 1).
Proof. reflexivity. Qed.

Theorem optimize_0plus_sound: a,
  aeval (optimize_0plus a) = aeval a.
Proof.
  intros a. induction a.
  - (* ANum *) reflexivity.
  - (* APlus *) destruct a1 eqn:Ea1.
    + (* a1 = ANum n *) destruct n eqn:En.
      × (* n = 0 *) simpl. apply IHa2.
      × (* n <> 0 *) simpl. rewrite IHa2. reflexivity.
    + (* a1 = APlus a1_1 a1_2 *)
      simpl. simpl in IHa1. rewrite IHa1.
      rewrite IHa2. reflexivity.
    + (* a1 = AMinus a1_1 a1_2 *)
      simpl. simpl in IHa1. rewrite IHa1.
      rewrite IHa2. reflexivity.
    + (* a1 = AMult a1_1 a1_2 *)
      simpl. simpl in IHa1. rewrite IHa1.
      rewrite IHa2. reflexivity.
  - (* AMinus *)
    simpl. rewrite IHa1. rewrite IHa2. reflexivity.
  - (* AMult *)
    simpl. rewrite IHa1. rewrite IHa2. reflexivity. Qed.

Coq Automation

That last proof was getting a little repetitive. Time to learn a few more Coq tricks...

Tacticals

Tacticals is Coq's term for tactics that take other tactics as arguments -- "higher-order tactics," if you will.

The try Tactical

If T is a tactic, then try T is a tactic that is just like T except that, if T fails, try T successfully does nothing at all (rather than failing).
Theorem silly1 : ae, aeval ae = aeval ae.
Proof. try reflexivity. (* This just does reflexivity. *) Qed.

Theorem silly2 : (P : Prop), PP.
Proof.
  intros P HP.
  try reflexivity. (* Just reflexivity would have failed. *)
  apply HP. (* We can still finish the proof in some other way. *)
Qed.

The ; Tactical (Simple Form)

In its most common form, the ; tactical takes two tactics as arguments. The compound tactic T;T' first performs T and then performs T' on each subgoal generated by T.
For example:
Lemma foo : n, 0 <=? n = true.
Proof.
  intros.
  destruct n.
    (* Leaves two subgoals, which are discharged identically...  *)
    - (* n=0 *) simpl. reflexivity.
    - (* n=Sn' *) simpl. reflexivity.
Qed.

We can simplify this proof using the ; tactical:
Lemma foo' : n, 0 <=? n = true.
Proof.
  intros.
  (* destruct the current goal *)
  destruct n;
  (* then simpl each resulting subgoal *)
  simpl;
  (* and do reflexivity on each resulting subgoal *)
  reflexivity.
Qed.

Using try and ; together, we can get rid of the repetition in the proof that was bothering us a little while ago.
Theorem optimize_0plus_sound': a,
  aeval (optimize_0plus a) = aeval a.
Proof.
  intros a.
  induction a;
    (* Most cases follow directly by the IH... *)
    try (simpl; rewrite IHa1; rewrite IHa2; reflexivity).
    (* ... but the remaining cases -- ANum and APlus --
       are different: *)

  - (* ANum *) reflexivity.
  - (* APlus *)
    destruct a1 eqn:Ea1;
      (* Again, most cases follow directly by the IH: *)
      try (simpl; simpl in IHa1; rewrite IHa1;
           rewrite IHa2; reflexivity).
    (* The interesting case, on which the try...
       does nothing, is when e1 = ANum n. In this
       case, we have to destruct n (to see whether
       the optimization applies) and rewrite with the
       induction hypothesis. *)

    + (* a1 = ANum n *) destruct n eqn:En;
      simpl; rewrite IHa2; reflexivity. Qed.

The repeat Tactical

The repeat tactical takes another tactic and keeps applying this tactic until it fails to make progress. Here is an example showing that 10 is in a long list using repeat.
Theorem In10 : In 10 [1;2;3;4;5;6;7;8;9;10].
Proof.
  repeat (try (left; reflexivity); right).
Qed.
repeat can loop forever.
Theorem repeat_loop : (m n : nat),
  m + n = n + m.
Proof.
  intros m n.
  (* Uncomment the next line to see the infinite loop occur.
     In Proof General, C-c C-c will break out of the loop. *)

  (* repeat rewrite Nat.add_comm. *)
Admitted.

Defining New Tactic Notations

Coq also provides several ways of "programming" tactic scripts:
  • Tactic Notation: syntax extension for tactics (good for simple macros)
  • Ltac: scripting language for tactics (good for more sophisticated proof engineering)
  • OCaml tactic scripting API (for wizards)
An example Tactic Notation:
Tactic Notation "simpl_and_try" tactic(c) :=
  simpl;
  try c.

The lia Tactic

The lia tactic implements a decision procedure for a subset of first-order logic called Presburger arithmetic.
If the goal is a universally quantified formula made out of
  • numeric constants, addition (+ and S), subtraction (- and pred), and multiplication by constants (this is what makes it Presburger arithmetic),
  • equality (= and ) and ordering (), and
  • the logical connectives , , ¬, and ,
then invoking lia will either solve the goal or fail, meaning that the goal is actually false. (If the goal is not of this form, lia will also fail.)

Example silly_presburger_example : m n o p,
  m + nn + oo + 3 = p + 3 →
  mp.
Proof.
  intros. lia.
Qed.

Example add_comm__lia : m n,
    m + n = n + m.
Proof.
  intros. lia.
Qed.

Example add_assoc__lia : m n p,
    m + (n + p) = m + n + p.
Proof.
  intros. lia.
Qed.

A Few More Handy Tactics

Finally, here are some miscellaneous tactics that you may find convenient.
  • clear H: Delete hypothesis H from the context.
  • subst x: For a variable x, find an assumption x = e or e = x in the context, replace x with e throughout the context and current goal, and clear the assumption.
  • subst: Substitute away all assumptions of the form x = e or e = x (where x is a variable).
  • rename... into...: Change the name of a hypothesis in the proof context. For example, if the context includes a variable named x, then rename x into y will change all occurrences of x to y.
  • assumption: Try to find a hypothesis H in the context that exactly matches the goal; if one is found, solve the goal.
  • contradiction: Try to find a hypothesis H in the current context that is logically equivalent to False. If one is found, solve the goal.
  • constructor: Try to find a constructor c (from some Inductive definition in the current environment) that can be applied to solve the current goal. If one is found, behave like apply c.
We'll see examples of all of these as we go along.

Evaluation as a Relation

We have presented aeval and beval as functions defined by Fixpoints. Another way to think about evaluation -- one that we will see is often more flexible -- is as a relation between expressions and their values. This leads naturally to Inductive definitions like the following one for arithmetic expressions...
Inductive aevalR : aexpnatProp :=
  | E_ANum (n : nat) :
      aevalR (ANum n) n
  | E_APlus (e1 e2 : aexp) (n1 n2 : nat) :
      aevalR e1 n1
      aevalR e2 n2
      aevalR (APlus e1 e2) (n1 + n2)
  | E_AMinus (e1 e2 : aexp) (n1 n2 : nat) :
      aevalR e1 n1
      aevalR e2 n2
      aevalR (AMinus e1 e2) (n1 - n2)
  | E_AMult (e1 e2 : aexp) (n1 n2 : nat) :
      aevalR e1 n1
      aevalR e2 n2
      aevalR (AMult e1 e2) (n1 × n2).

A standard notation for "evaluates to":
Notation "e '==>' n"
         := (aevalR e n)
            (at level 90, left associativity)
         : type_scope.
With infix notation:
Reserved Notation "e '==>' n" (at level 90, left associativity).

Inductive aevalR : aexpnatProp :=
  | E_ANum (n : nat) :
      (ANum n) ==> n
  | E_APlus (e1 e2 : aexp) (n1 n2 : nat) :
      (e1 ==> n1) → (e2 ==> n2) → (APlus e1 e2) ==> (n1 + n2)
  | E_AMinus (e1 e2 : aexp) (n1 n2 : nat) :
      (e1 ==> n1) → (e2 ==> n2) → (AMinus e1 e2) ==> (n1 - n2)
  | E_AMult (e1 e2 : aexp) (n1 n2 : nat) :
      (e1 ==> n1) → (e2 ==> n2) → (AMult e1 e2) ==> (n1 × n2)

  where "e '==>' n" := (aevalR e n) : type_scope.

Inference Rule Notation

For example, the constructor E_APlus...
      | E_APlus : (e1 e2 : aexp) (n1 n2 : nat),
          aevalR e1 n1
          aevalR e2 n2
          aevalR (APlus e1 e2) (n1 + n2)
...would be written like this as an inference rule:
e1 ==> n1
e2 ==> n2 (E_APlus)  

APlus e1 e2 ==> n1+n2

There is nothing very deep going on here:
  • the rule name corresponds to a constructor name
  • above the line are premises
  • below the line is conclusion
  • metavariables like e1 and n1 are implicitly universally quantified
  • the whole collection of rules is implicitly wrapped in an Inductive (sometimes we write this slightly more explicitly, as "...closed under these rules...")

Equivalence of the Definitions

It is straightforward to prove that the relational and functional definitions of evaluation agree:
Theorem aeval_iff_aevalR : a n,
  (a ==> n) ↔ aeval a = n.
Proof.
 split.
 - (* -> *)
   intros H.
   induction H; simpl.
   + (* E_ANum *)
     reflexivity.
   + (* E_APlus *)
     rewrite IHaevalR1. rewrite IHaevalR2. reflexivity.
   + (* E_AMinus *)
     rewrite IHaevalR1. rewrite IHaevalR2. reflexivity.
   + (* E_AMult *)
     rewrite IHaevalR1. rewrite IHaevalR2. reflexivity.
 - (* <- *)
   generalize dependent n.
   induction a;
      simpl; intros; subst.
   + (* ANum *)
     apply E_ANum.
   + (* APlus *)
     apply E_APlus.
      apply IHa1. reflexivity.
      apply IHa2. reflexivity.
   + (* AMinus *)
     apply E_AMinus.
      apply IHa1. reflexivity.
      apply IHa2. reflexivity.
   + (* AMult *)
     apply E_AMult.
      apply IHa1. reflexivity.
      apply IHa2. reflexivity.
Qed.
We can make the proof quite a bit shorter by making more use of tacticals.
Theorem aeval_iff_aevalR' : a n,
  (a ==> n) ↔ aeval a = n.
Proof.
  (* WORK IN CLASS *) Admitted.

Computational vs. Relational Definitions

Sometimes relational (not functional) definitions are the only reasonable option...

Adding division

Inductive aexp : Type :=
  | ANum (n : nat)
  | APlus (a1 a2 : aexp)
  | AMinus (a1 a2 : aexp)
  | AMult (a1 a2 : aexp)
  | ADiv (a1 a2 : aexp). (* <--- NEW *)
What could aeval do with division by zero?

Adding division, relationally

Reserved Notation "e '==>' n"
                  (at level 90, left associativity).

Inductive aevalR : aexpnatProp :=
  | E_ANum (n : nat) :
      (ANum n) ==> n
  | E_APlus (a1 a2 : aexp) (n1 n2 : nat) :
      (a1 ==> n1) → (a2 ==> n2) → (APlus a1 a2) ==> (n1 + n2)
  | E_AMinus (a1 a2 : aexp) (n1 n2 : nat) :
      (a1 ==> n1) → (a2 ==> n2) → (AMinus a1 a2) ==> (n1 - n2)
  | E_AMult (a1 a2 : aexp) (n1 n2 : nat) :
      (a1 ==> n1) → (a2 ==> n2) → (AMult a1 a2) ==> (n1 × n2)
  | E_ADiv (a1 a2 : aexp) (n1 n2 n3 : nat) : (* <----- NEW *)
      (a1 ==> n1) → (a2 ==> n2) → (n2 > 0) →
      (mult n2 n3 = n1) → (ADiv a1 a2) ==> n3

where "a '==>' n" := (aevalR a n) : type_scope.
Notice that the evaluation relation has now become partial: There are some inputs for which it simply does not specify an output.

Adding Nondeterminism

A nondeterministic number generator:
Reserved Notation "e '==>' n" (at level 90, left associativity).

Inductive aexp : Type :=
  | AAny (* <--- NEW *)
  | ANum (n : nat)
  | APlus (a1 a2 : aexp)
  | AMinus (a1 a2 : aexp)
  | AMult (a1 a2 : aexp).
What could aeval do with nondeterminism?

Adding nondeterminism, relationally

Inductive aevalR : aexpnatProp :=
  | E_Any (n : nat) :
      AAny ==> n (* <--- NEW *)
  | E_ANum (n : nat) :
      (ANum n) ==> n
  | E_APlus (a1 a2 : aexp) (n1 n2 : nat) :
      (a1 ==> n1) → (a2 ==> n2) → (APlus a1 a2) ==> (n1 + n2)
  | E_AMinus (a1 a2 : aexp) (n1 n2 : nat) :
      (a1 ==> n1) → (a2 ==> n2) → (AMinus a1 a2) ==> (n1 - n2)
  | E_AMult (a1 a2 : aexp) (n1 n2 : nat) :
      (a1 ==> n1) → (a2 ==> n2) → (AMult a1 a2) ==> (n1 × n2)

where "a '==>' n" := (aevalR a n) : type_scope.

Tradeoffs

Which to prefer: functional or relational?
  • Functional: take advantage of computation.
  • Relational: more (easily) expressive.
  • Best of both worlds: define both and prove them equivalent.

Expressions With Variables

Now we return to defining Imp. The next thing we need to do is to enrich our arithmetic and boolean expressions with variables. To keep things simple, we'll assume that all variables are global and that they only hold numbers.

States

Since we'll want to look variables up to find out their current values, we'll reuse maps from the Maps chapter, and strings will be used to represent variables in Imp.
A machine state (or just state) represents the current values of all variables at some point in the execution of a program.
Definition state := total_map nat.

Syntax

We can add variables to the arithmetic expressions we had before by simply adding one more constructor:
Inductive aexp : Type :=
  | ANum (n : nat)
  | AId (x : string) (* <--- NEW *)
  | APlus (a1 a2 : aexp)
  | AMinus (a1 a2 : aexp)
  | AMult (a1 a2 : aexp).
Defining a few variable names as notational shorthands will make examples easier to read:
Definition W : string := "W".
Definition X : string := "X".
Definition Y : string := "Y".
Definition Z : string := "Z".

Notations

To make Imp programs easier to read and write, we introduce some notations and implicit coercions. You do not need to understand exactly what these declarations do. Briefly, though:
  • The Coercion declaration stipulates that a function (or constructor) can be implicitly used by the type system to coerce a value of the input type to a value of the output type. For instance, the coercion declaration for AId allows us to use plain strings when an aexp is expected; the string will implicitly be wrapped with AId.
  • Declare Custom Entry com tells Coq to create a new "custom grammar" for parsing Imp expressions and programs. The first notation declaration after this tells Coq that anything between <{ and }> should be parsed using the Imp grammar. Again, it is not necessary to understand the details, but it is important to recognize that we are defining new interpretations for some familiar operators like +, -, ×, =, , etc., when they occur between <{ and }>.

Coercion AId : string >-> aexp.
Coercion ANum : nat >-> aexp.

Declare Custom Entry com.
Declare Scope com_scope.
Notation "<{ e }>" := e (at level 0, e custom com at level 99) : com_scope.
Notation "( x )" := x (in custom com, x at level 99) : com_scope.
Notation "x" := x (in custom com at level 0, x constr at level 0) : com_scope.
Notation "f x .. y" := (.. (f x) .. y)
                  (in custom com at level 0, only parsing,
                  f constr at level 0, x constr at level 9,
                  y constr at level 9) : com_scope.
Notation "x + y" := (APlus x y) (in custom com at level 50, left associativity).
Notation "x - y" := (AMinus x y) (in custom com at level 50, left associativity).
Notation "x * y" := (AMult x y) (in custom com at level 40, left associativity).
Notation "'true'" := true (at level 1).
Notation "'true'" := BTrue (in custom com at level 0).
Notation "'false'" := false (at level 1).
Notation "'false'" := BFalse (in custom com at level 0).
Notation "x <= y" := (BLe x y) (in custom com at level 70, no associativity).
Notation "x = y" := (BEq x y) (in custom com at level 70, no associativity).
Notation "x && y" := (BAnd x y) (in custom com at level 80, left associativity).
Notation "'~' b" := (BNot b) (in custom com at level 75, right associativity).

Open Scope com_scope.

We can now write 3 + (X × 2) instead of APlus 3 (AMult X 2), and true && ~(X 4) instead of BAnd true (BNot (BLe X 4)).
Definition example_aexp : aexp := <{ 3 + (X × 2) }>.
Definition example_bexp : bexp := <{ true && ~(X ≤ 4) }>.

One downside of these and notation tricks -- coercions in particular -- is that they can make it a little harder for humans to calculate the types of expressions. If you ever find yourself confused, try doing Set Printing Coercions to see exactly what is going on.
Print example_bexp.
(* ===> example_bexp = <{(true && ~ (X <= 4))}> *)

Set Printing Coercions.
Print example_bexp.
(* ===> example_bexp = <{(true && ~ (AId X <= ANum 4))}> *)

Unset Printing Coercions.

Evaluation

Now we need to add an st parameter to both evaluation functions:
Fixpoint aeval (st : state) (a : aexp) : nat :=
  match a with
  | ANum nn
  | AId xst x (* <--- NEW *)
  | <{a1 + a2}> ⇒ (aeval st a1) + (aeval st a2)
  | <{a1 - a2}> ⇒ (aeval st a1) - (aeval st a2)
  | <{a1 × a2}> ⇒ (aeval st a1) × (aeval st a2)
  end.

Fixpoint beval (st : state) (b : bexp) : bool :=
  match b with
  | <{true}> ⇒ true
  | <{false}> ⇒ false
  | <{a1 = a2}> ⇒ (aeval st a1) =? (aeval st a2)
  | <{a1a2}> ⇒ (aeval st a1) <=? (aeval st a2)
  | <{~ b1}> ⇒ negb (beval st b1)
  | <{b1 && b2}> ⇒ andb (beval st b1) (beval st b2)
  end.

We specialize our notation for total maps to the specific case of states, i.e. using (_ !-> 0) as empty state.
Definition empty_st := (_ !-> 0).
Now we can add a notation for a "singleton state" with just one variable bound to a value.
Notation "x '!->' v" := (x !-> v ; empty_st) (at level 100).

Commands

Now we are ready define the syntax and behavior of Imp commands (sometimes called statements).

Syntax

Informally, commands c are described by the following BNF grammar.
     c := skip | x := a | c ; c | if b then c else c end
         | while b do c end

Inductive com : Type :=
  | CSkip
  | CAsgn (x : string) (a : aexp)
  | CSeq (c1 c2 : com)
  | CIf (b : bexp) (c1 c2 : com)
  | CWhile (b : bexp) (c : com).

As for expressions, we can use a few Notation declarations to make reading and writing Imp programs more convenient.
Notation "'skip'" :=
         CSkip (in custom com at level 0) : com_scope.
Notation "x := y" :=
         (CAsgn x y)
            (in custom com at level 0, x constr at level 0,
             y at level 85, no associativity) : com_scope.
Notation "x ; y" :=
         (CSeq x y)
           (in custom com at level 90, right associativity) : com_scope.
Notation "'if' x 'then' y 'else' z 'end'" :=
         (CIf x y z)
           (in custom com at level 89, x at level 99,
            y at level 99, z at level 99) : com_scope.
Notation "'while' x 'do' y 'end'" :=
         (CWhile x y)
            (in custom com at level 89, x at level 99, y at level 99) : com_scope.

Imp Factorial in Coq

For example, here is the factorial function again, written as a formal definition to Coq:
Definition fact_in_coq : com :=
  <{ Z := X;
     Y := 1;
     while ~(Z = 0) do
       Y := Y × Z;
       Z := Z - 1
     end }>.

Print fact_in_coq.

More Examples

Assignment:
Definition plus2 : com :=
  <{ X := X + 2 }>.

Definition XtimesYinZ : com :=
  <{ Z := X × Y }>.

Definition subtract_slowly_body : com :=
  <{ Z := Z - 1 ;
     X := X - 1 }>.

Loops

Definition subtract_slowly : com :=
  <{ while ~(X = 0) do
       subtract_slowly_body
     end }>.

Definition subtract_3_from_5_slowly : com :=
  <{ X := 3 ;
     Z := 5 ;
     subtract_slowly }>.

An infinite loop:

Definition loop : com :=
  <{ while true do
       skip
     end }>.

Evaluating Commands

Next we need to define what it means to evaluate an Imp command. The fact that while loops don't necessarily terminate makes defining an evaluation function tricky...

Evaluation as a Function (Failed Attempt)

Here's an attempt at defining an evaluation function for commands, omitting the while case.
Fixpoint ceval_fun_no_while (st : state) (c : com) : state :=
  match c with
    | <{ skip }> ⇒
        st
    | <{ x := a }> ⇒
        (x !-> (aeval st a) ; st)
    | <{ c1 ; c2 }> ⇒
        let st' := ceval_fun_no_while st c1 in
        ceval_fun_no_while st' c2
    | <{ if b then c1 else c2 end}> ⇒
        if (beval st b)
          then ceval_fun_no_while st c1
          else ceval_fun_no_while st c2
    | <{ while b do c end }> ⇒
        st (* bogus *)
  end.

Nontermination leads to Inconsistency

Consider the following "proof object":
        Fixpoint loop_false (n : nat) : False :=
          loop_false n.
Accepting such a definition would be catastrophic, so Coq conservatively rejects all nonterminating programs.

Evaluation as a Relation

Here's a better way: define ceval as a relation rather than a function -- i.e., define it in Prop instead of Type, as we did for aevalR above.
We'll use the notation st =[ c ]=> st' for the ceval relation: st =[ c ]=> st' means that executing program c in a starting state st results in an ending state st'. This can be pronounced "c takes state st to st'".

Operational Semantics

Here is an informal definition of evaluation, presented as inference rules for readability:
   (E_Skip)  

st =[ skip ]=> st
aeval st a = n (E_Asgn)  

st =[ x := a ]=> (x !-> n ; st)
st =[ c1 ]=> st'
st' =[ c2 ]=> st'' (E_Seq)  

st =[ c1;c2 ]=> st''
beval st b = true
st =[ c1 ]=> st' (E_IfTrue)  

st =[ if b then c1 else c2 end ]=> st'
beval st b = false
st =[ c2 ]=> st' (E_IfFalse)  

st =[ if b then c1 else c2 end ]=> st'
beval st b = false (E_WhileFalse)  

st =[ while b do c end ]=> st
beval st b = true
st =[ c ]=> st'
st' =[ while b do c end ]=> st'' (E_WhileTrue)  

st =[ while b do c end ]=> st''

Reserved Notation
         "st '=[' c ']=>' st'"
         (at level 40, c custom com at level 99,
          st constr, st' constr at next level).

Inductive ceval : comstatestateProp :=
  | E_Skip : st,
      st =[ skip ]=> st
  | E_Asgn : st a n x,
      aeval st a = n
      st =[ x := a ]=> (x !-> n ; st)
  | E_Seq : c1 c2 st st' st'',
      st =[ c1 ]=> st'
      st' =[ c2 ]=> st''
      st =[ c1 ; c2 ]=> st''
  | E_IfTrue : st st' b c1 c2,
      beval st b = true
      st =[ c1 ]=> st'
      st =[ if b then c1 else c2 end]=> st'
  | E_IfFalse : st st' b c1 c2,
      beval st b = false
      st =[ c2 ]=> st'
      st =[ if b then c1 else c2 end]=> st'
  | E_WhileFalse : b st c,
      beval st b = false
      st =[ while b do c end ]=> st
  | E_WhileTrue : st st' st'' b c,
      beval st b = true
      st =[ c ]=> st'
      st' =[ while b do c end ]=> st''
      st =[ while b do c end ]=> st''

  where "st =[ c ]=> st'" := (ceval c st st').

The cost of defining evaluation as a relation instead of a function is that we now need to construct proofs that some program evaluates to some result state, rather than just letting Coq's computation mechanism do it for us.
Example ceval_example1:
  empty_st =[
     X := 2;
     if (X ≤ 1)
       then Y := 3
       else Z := 4
     end
  ]=> (Z !-> 4 ; X !-> 2).
Proof.
  (* We must supply the intermediate state *)
  apply E_Seq with (X !-> 2).
  - (* assignment command *)
    apply E_Asgn. reflexivity.
  - (* if command *)
    apply E_IfFalse.
    reflexivity.
    apply E_Asgn. reflexivity.
Qed.

Is the following proposition provable?
       (c : com) (st st' : state),
        st =[ skip ; c ]=> st'
        st =[ c ]=> st'
(1) Yes
(2) No
(3) Not sure
Is the following proposition provable?
       (c1 c2 : com) (st st' : state),
          st =[ c1 ; c2 ]=> st'
          st =[ c1 ]=> st
          st =[ c2 ]=> st'
(1) Yes
(2) No
(3) Not sure
Is the following proposition provable?
       (b : bexp) (c : com) (st st' : state),
          st =[ if b then c else c end ]=> st'
          st =[ c ]=> st'
(1) Yes
(2) No
(3) Not sure
Is the following proposition provable?
       b : bexp,
         ( st, beval st b = true) →
          (c : com) (st : state),
           ~( st', st =[ while b do c end ]=> st')
(1) Yes
(2) No
(3) Not sure
Is the following proposition provable?
       (b : bexp) (c : com) (st : state),
         ~( st', st =[ while b do c end ]=> st') →
          st'', beval st'' b = true
(1) Yes
(2) No
(3) Not sure

Determinism of Evaluation

Theorem ceval_deterministic: c st st1 st2,
     st =[ c ]=> st1
     st =[ c ]=> st2
     st1 = st2.
Proof.
  intros c st st1 st2 E1 E2.
  generalize dependent st2.
  induction E1; intros st2 E2; inversion E2; subst.
  - (* E_Skip *) reflexivity.
  - (* E_Asgn *) reflexivity.
  - (* E_Seq *)
    rewrite (IHE1_1 st'0 H1) in ×.
    apply IHE1_2. assumption.
  - (* E_IfTrue, b evaluates to true *)
      apply IHE1. assumption.
  - (* E_IfTrue,  b evaluates to false (contradiction) *)
      rewrite H in H5. discriminate.
  - (* E_IfFalse, b evaluates to true (contradiction) *)
      rewrite H in H5. discriminate.
  - (* E_IfFalse, b evaluates to false *)
      apply IHE1. assumption.
  - (* E_WhileFalse, b evaluates to false *)
    reflexivity.
  - (* E_WhileFalse, b evaluates to true (contradiction) *)
    rewrite H in H2. discriminate.
  - (* E_WhileTrue, b evaluates to false (contradiction) *)
    rewrite H in H4. discriminate.
  - (* E_WhileTrue, b evaluates to true *)
    rewrite (IHE1_1 st'0 H3) in ×.
    apply IHE1_2. assumption. Qed.